When I say garage sales, I don’t mean Mobile Frame Garage sales, though that would be pretty awesome. No, I mean the “It’s spring so we need to get rid of our kids’ toys since they left for college” garage sales. There are many opportunities to pick up lego at reduced prices if you get out there early enough. I managed to get 7 of these weird lego bionicle ball-snake-things at 50 cents apiece, as well as some lego board games (2x Robo Champ, 1x Monsters 4) at $2 apiece. I’ve picked up boxes of toys with random amounts of lego for anywhere between fifty cents and a few dollars. I think the most expensive per piece so far is 2 cents, and a various amount of knockoff lego as well which I put aside for a later time.
Turns out that those bionicle ball things are pretty nifty and called Bohroks. They don’t allow for as much decoration as regular lego, but you can get some fully functional frames out of them fairly easily, plus many of the small technic pieces can be used in traditional builds as well. I’ve picked up some bionicle in the past to see if I can make something out of them, but it never really worked out.
Meet the Mortar Beetle. The only easily removed pieces on this are the weapons, so I guess as a frame it would only have 2Ra+d8 +2W. I’m sure I could use other pieces and imagination to make it work better, but I’m still really new to using these bionicle pieces at all so it may take a bit. I think my second construct was much better.
Meet bulldog. Thick armor plates on both shoulders give superior defensive capabilities while the pair of horns mounted above the head can deliver vicious melee damage. 2Rh+d8+Gd8+2B=2W.
So all in all, these are a work in progress. I wouldn’t mind fielding the bulldog as a complete frame. I think it’s pretty impressive for a bionicle SSC at all, but I would definitely add more pieces to it to swap out a some defense for a spot roll. Definitely worth keeping an eye out if they’re available, they’re usually quite inexpensive since they seem to be treated more as action figures than as lego. Thanks for reading!
“Polaris, something’s not right here.”
Those words haunt me. They were the harbingers of something I could not have imagined at the time.
“What do you mean? What could possibly be wrong?”
“Well, we lost the cargo carrier.”
“Alright, well, screwups happen. We’ll just have the factory build another and send it to you via Sector 7.”
“No, I don’t mean that we borked it, I mean that it just disappeared.”
Of course, all of us at mission control thought he had lost his mind at the time. I wish we would have known then what we know now.
“Dammit Jake, put Mike on the radio. You’re not making any sense.”
“Sure, hold on a sec…”
“Yeah, this is Mike. He’s telling you the truth. We had our Animas out getting ready to unload the gear and we took a break for lunch. There’s a nice river about three minutes away, so we took off the helms while we went to check it out. Had a wonderful picnic by a small wonderfall, and I tell you it was just the prettie–”
“Damn it Mike, get back to the point.”
“Oh yeah, right, when we came back, everything was gone. It was the same clearing, but the frames and the cargo container were gone. The headsets were still sitting on the same big rock we left them at.”
That was when we knew. Mission control had a problem. Was it aliens? Did some giant beast just come by and swallow everything? We obviously haven’t fully explored this planet, so it was a possibility. It turns out that we were right, but we had no idea just how wrong it could be. We should have abandoned them both to the planet. They agreed.
“Well, come home then. Not much you can do without supplies.”
“10-4, on our way. Be there in thirty.”
And they were, they packed what little they could find, hopped in the ship and came home. A few days later, everything started to go wrong. People across the station were starting to find it very difficult to breathe, even though everything seemed okay. We had the doctors look at everyone who presented symptoms, which across the next few days lead to a hundred people being examined before they told us all that there was nothing physiologically wrong with us.
On day eight, Jake died. The autopsy report showed hypoxia as the cause of death. He had a history of sleep apnea and died overnight, so we didn’t think too much of it. It’s unfortunate, but certain medical conditions are dangerous.
On day nine, Mike died. The autopsy report showed hypoxia as the cause of death. He had no history of apnea, and died screaming in the middle of the night alone in his room. His neighbours heard it and tried to pry open his door, but it was locked. It took a while to get in using unconvential methods. That’s when we found him clutching his sheet in the corner of the room, eyes wide open. Of course, rumours spread quickly. We’re not military, we’re pretty much all civilians that just happened to get sent on a cruise. Order was difficult to uphold after this, to put it lightly.
Roughly three quarters of our population has been off station since this started. Most of the time, people prefer exploring the wide range of locales with the extensive gate grid that has been created. We radioed each and every group that was exploring through the grid that they were not to come back to Polaris until the situation was resolved.
That was six months ago. Things did not get better. Many people chose to leave the station, saying that if they were to die they wanted to do it on land under a bright sun. As people decided to go on, they evacuated back to the planet where Josh and Mike picked up this… bug, or whatever it is. We’ve turned the LZ into a leper colony. The skeleton crew that is left here on Polaris is tiny and growing smaller daily. We’ve tried increasing the O2 amounts, we’ve tried walking around in space suits, and nothing seems to be helping us breathe. We don’t know what’s causing this disease, but once a person decides it’s time to go to the planet we’ve decided to call Hansen, we don’t hear from them for long. There is no permanent colony there, people go there to die and the autopilot brings an empty ship back. I’ll probably be heading there soon, every day I wake up it takes so much more energy to draw breath.
Every day I wake up, I think back to the day Mike and Jake came back. What happened to that cargo container? What happened to those frames? Maybe I should go down to Hansen and look around, it’s getting really hard to breathe, and I am getting old…
Centuries have passed since the Solar Union was born and died. The Jovian Empire rose from its ashes. Earth was left an empty shell of a planet, the poorest of people living in squalor and decay, and the uninhabited planets of the Sol System have been destroyed. The Empire required many millions and billions of tonnes of metal to complete their grand idea : the unification of the far-spread human race. At this point in time it would require dozens of small gate jumps to reach one side of Regno Hominum from the other, and many days of waiting at each gate for the queues to finish before you could go through. The Empire had dissent to quash. They needed a way to bring their warships to bare in a manner that would not allow the common guerilla tactics of the Rebel Colonies continued success.
The advent of Project Prometheus solved all of their problems. However, it required more material than any planet could provide and so required new technology to bring it to completion. The Empire’s technocrats developed a new type of mobile frame piloted by a basic virtual intelligence (VI). This allowed a single human to do the work of four, five or even six frame pilots, by controlling frame VI from their own centralised location. Mobile frames can be retrofitted to include the new VI by inserting a “Corpore” shell into the pilot’s seat. The shell comes preloaded with the “Sine Anima” VI that allows the frame commander to pilot the frame from a distance. Particularly skilled commanders can pilot several at once, fourteen being the highest recorded by the technocrats during their military testing and that by an Ijad/Human pair bond. Sine Anima has allowed industrialists of all stripes to reduce their workforces, which has been seen as either a blessing or a curse depending on which side of the workforce a person is on.
Meanwhile, the Terran Transit Authority has become a veritable juggernaut of the transport industry. They have acquired ownership of nearly all of the gates across Regno Hominum by outspending all other companies and have purchased a massive number of starship-focused corporations. The TTA is now a de facto monopoly across Jovian-controlled space when it comes to the purchase of starships, including those used by the military itself. Unsurprisingly, the TTA released a new form of propulsion that allowed the crossing of a star system in record time: Resonant cavity thrusters. Trips that used to take hundreds of days now take as little as a tenth as long. The Jovian Military took full advantage of this new technology to position itself as the protectors of multiple planets per system allowing themselves to spread out over more systems. All in the name of protecting humans from terrorist threats. The TTA wanted to release this new thruster to the public, but the Martian Military Council refused them the right to do so on the grounds that it was a military technology. Even though the transit gates are highly congested from intra-system use and queues are sometimes weeks long, the TTA had to grudgingly abide by the wishes of the Council.
Sine Anima has allowed the next step of the Prometheus Project to move forward. Full tilt asteroid processing has begun since the number of skilled workers necessary to perform it have been drastically reduced. Frame commanders now sit safely inside a ship without being challenged by the rigours of the vacuum and no longer risk death or dismemberment by the tools that are used to cut into, smelt and pour metals directly on even the smallest of asteroids. When the Jovian Empire concluded that they needed more material than was available in asteroids, they of course turned to the colonies. Unfortunately, many of the colonies were no longer interested in sending their important resources back to Sol due to the aggressive expansion that was happening in their own homes and systems. Many of what used to be simple colony worlds flourished into planet-states that demanded that their rights as sovereign entities be upheld. Unfortunately, most of them did not have a personal military force and were using Empire soldiers as police. This was not conducive to success at the bargaining table. Those that managed to throw off the yoke of the Jovian Empire joined the ranks of the Rebel Colonies, and those that failed were put back to work.
The Jovian Empire stripped their home system of all available minerals, destroying entire planets to mine the asteroid clouds that were created. They planned on harvesting the energy from the largest, and of course most easily accessible, nuclear fusion reactor available. For that, they built a shell around the star that gave life to Homo Sapiens and drove Vulcan to his knees. Slowly, the view of the sun became lesser and lesser as metal smog slowly blocked out the light. Eventually the planets, what was left of them, of the Sol system were in perpetual darkness. The Jovian Empire now had unlimited energy and Project Prometheus was completed. The result of decades of research and construction led to a pair of supermassive transit gates that would extend their grasp across the galaxy. These gates have the capacity to lock on to a specific type of beacon and create an Einstein-Rosen bridge between the beacon and itself. This has allowed capital ships to deploy the beacons and receive near instant transport not only back to Sol, but due to the way the twin gates were positioned, to any other beacon or transit gate in the galaxy.
The Jovian Empire elite now live in a space station orbiting the darkened sun surrounded by the Martian Armada. All the transit gates into or out of Sol are tightly monitored and guarded. The population of Sol has been in a steady decline as the Empire has been urging any and all to seek a new home on the subservient colony planets, promising steady employment and continued access to sunlight. Once more in human history, the government has subsidized exploratory missions, this time to far away star clusters. Hundreds of thousands of people were packed into colony ships in what most expected to be one-way trips, each of which were equipped with beacons so that the colonists could receive and send back supplies to Sol. The ships were flung haphazardly into the far reaches of space, since the gates could create bridges only to vague locations rather than distant beacons. Many of the ships landed in the systems that they expected to, while some ships were dropped into intersystem space and doomed to drift endlessly and even fewer had been catapulted too near to stars, black holes, planets, or various other celestial entities and had their exploration cut short.
One of these ships ended up in the well-known constellation of Ursa Minor and was immediately impacted by an asteroid swarm. Many of the ship’s systems ceased to function during this bombardment, not least of all was the astrometrics system. Life support was functioning, but only just barely. Days passed by as the crew attempted to patch up the damage with the limited materials that were onboard, cannibalizing less important systems such as guidance to repair others. One of these systems was signalling. As the radio was patched up, a signal was captured from a nearby location. An unknown language was being broadcast from what appeared to be the center of the system, where one would normally expect a star. Expecting the worst but hoping for the best, the colony ship plotted a course towards the signal and engaged the thrusters. Expected time of arrival was 72 days. Life among the ship was anything but usual, excitement and fear both reaching fever pitch with days left until arrival.
Zero Day. The day we discovered that there are others like us. Not just alien life forms, but humanoids. The day we drove straight through an electrostatic field and discovered that yes, megastructures could be hidden from view. The day we arrived at Polaris I, a space station that rivalled the size of the twin gates. The automatic docking systems towed the ship into docking position using what I could only assume were tractor beams. We were dragged slowly through another electrostatic field, this one was much stronger as you could feel the hair all over your body stand on edge. This area, an interior docking bay, was fully enclosed save the entrance with the field and contained a breathable atmosphere. It smelled of rotten eggs but we would survive, and, with time, we probably won’t even smell it anymore. We discovered that everything in here was made for creatures of roughly humanoid propertion. Hand rails followed the side of the docks, and they were just the right height. The automatic doors were just the right shape. Even crew chambers had bunks the correct height and size for us.The flashing lights were just the right frequency to be seen by our eyes. This can’t have been an accident.
Y1PC has been incredibly uneventful. We’ve explored the majority of this station and found not a trace of anyone living or dead. We still can’t access the computer terminals that are used here, we need more time to reverse engineer it. We’ve managed to get the ship back in order, even the beacon has been repaired. We haven’t dared turn it on yet, though. The technology in this station is far too advanced. The Empire would abuse it without doubt. It turns out that nobody on the colony ship bears any type of good will towards the Jovian Empire for destroying their homes, uprooting them and throwing them into the wind. Truthfully, I’m not surprised. I wouldn’t have wanted to activate the beacon even if everything had turned out fine. It’s nice to have found out where we are, though. Apparently we’re in a trinary star system in what we called Polaris. There are no livable planets here.
Y6PC has been amazing. We’ve been advancing leaps and bounds in our process to reverse engineer the station’s mechanics. There’s an automatic factory! I don’t know where the material comes from, but it’s able to make full frames from what appear to be simple CAD designs. It can make pretty much anything, from forks to scooters. We tried using it to make food, but that didn’t work. It appears to only make things out of metal. Good thing the colony ship has been turned into a giant greenhouse.
Y11PC allowed us to make the first transit gate with the automatic factory. A surprisingly large one, at that. We’ve installed it in one of the other docking bays and tried it out. It works. We still don’t know where the energy for the station comes from, we still can’t get into what we assume is the reactor room. There is no door and the walls, warm to the touch, are impermeable to our attempts. We don’t know what kind of energy source this place has, or why it has no natural inhabitants. We unfortunately have no xenolinguistics experts onboard so we don’t know what the radio broadcast is saying and we don’t have any other language to refer it to. What we’ll probably end up doing is making more transit gates. Maybe we can find some habitable planets nearby. I’m getting old, and it sure would be nice to lay in the warm gaze of the sun once more…
To be continued.
I hope you like this introduction to the Polaris Calendar, it essentially allows for many of the common science fiction tropes. Many frames currently designed aren’t technically acceptable in the Solar Calendar, so I figured I’d make something where they would be happily welcome. Plus, alien technology has been discovered and opens the door to many types of small factions that aren’t likely to exist so close to home. Polaris Colony isn’t the only colony either, it just so happens to be the new calendar being used by this particular faction. I know it took a long time to bring this, and I am currently publishing it unfinished because I won’t be home this weekend. I used to write these while I was at work but I am no longer employed at the same place and can’t devote as much time to it. I will try to publish once a week, probably on a sunday or monday skipping the one coming up due to it being mothers day this weekend. Thanks for reading!
To begin, I would like to beg pardon for being late with this post. It was supposed to go up on wednesday but I just didn’t have time to finish it. This is a surprisingly difficult topic to cover because there’s just so much do discuss, and I had no idea what to do, what to say, or what to showcase. Plus, I couldn’t get anything to look pretty when I was trying to align images to text, so that didn’t help. Now, on to the article.
There are so many variations on Ijad frames it’s not even funny. Ijad are sentient parasites that can inhabit the body of any living creature large enough to fit them. This leads to an incredible number of different shapes. There is, however, one common warbeast among the Ijad: the Ghanateh. It is the most commonly inhabited host due to the shared history between the Ghanateh and the Ijad, as well as the fact that they are extremely easy to work with as beasts of battle. It is responsible for the standard 4-legged frame that is ubiquitous among frame architects colloquially known as Quads.
The most easily recognized Ijad frame is called the Scrambler, and if I understand my MFZ history properly, it was originally create by Soren and is the Frame in which the Ghanatih and Ijadih are pilots. The originals are available on Soren’s flickr page. There are very many types of Ijad Scramblers nowadays, such as the I-ST-02 Scrambler pictured on the left. It’s a very easy frame to make as all it requires is 4 legs, a roundish body and then systems that can be tacked on to said body.
There are many ways to modify the scrambler to make it suit your tastes. For example, the Ijad Scratcher is a take on the Scrambler that replaces the legs with perpendicular skis while keeping the traditional knee decorated with 2×2 discs. It is, of course, mounted with a pair of huge weapons to destroy its enemies rather than the simple laser weapon that most Scramblers are equipped with.
The Ijad Strider is a less common variant, essentially placing a pseudo-torso onto the scrambler legs and attaching the systems to that torso. It makes it easier to attach systems due to the easily-modified hardpoints. This creates one of two styles of Frames, one that either looks like a Droideka, or one that looks like much more like a Scrambler with a tacked-on backpack.
Then there’s the Behemoth. The Behemoth showcases what the Ijad can really do with their frames. It’s still 4 legged, as many animals are, except this one is much larger than a Ghanat. It’s one of the many other animals that the Ijad can bond with, in this case an as-yet-unnamed alien megafauna. Michael Raichelson is the creator of the Behemoth and he has done a ton of work on it. There are so many of the various possible systems configurations that I wouldn’t be able to list them, so instead I will just link you to Mr Raichelson’s Flickr page that houses his Behemoth collection. And this is just one of the many discovered and undiscovered animals that exist for the Ijad to bond with, so you can really use your imagination. Or you can avoid imagination and use Terran animals too, as it’s entirely possible that Ijad may have found their way into a Free Colonies menagerie.
Ijad frames are fairly simple to build. 4 legs and a central platform are all that is required to have the basis of an ijad quad-style frame. Most often used for simplicity is Piece 75937, which is essentially just 8 handles attached in an octagonal pattern with a 2×2 plate in the middle. It is, of course, far from mandatory to use it, as there are many ways to give a frame 4 legs. For example, Mantisking uses a Technic Knob Wheel to good effect on his blog where he discusses his quads.
Legs can be as simple as two pieces, just a Mechanical Arm with a Claw or as complicated as you can imagine it and they can be connected to the body with nearly any combination of clips or joints. Many people choose to include a knee joint of some sort but it isn’t necessary, as long as the frame can stand. It’s very difficult to give tips or tricks because Ijad frames are incredibly free-form once you’ve picked the kind of base you want to start with. It’s all up to finding ways to place extra systems on it, which shouldn’t be too difficult since you have 3 spare handles along the octagon as well as whatever studs you’ve left available on top.
So, as usual, all images used without permission of the respective copyrights holders. If I did everything right, clicking on an image should bring you to the owner of that image’s flickr page of the full frame photo, except for a handful which are from Soren’s dropbox (I don’t know what I should link to in that case). If you’d rather I link one of your photos to a different website, let me know and I’ll switch that for you.
Bonjour à tous mes amis francophones!
En lisant les postes dans le groupe français de Mobile Frame Zero, je suis venu à la conclusion qu’il manque une version française des règles! J’aimerais les traduire ici pour vous. Le livre d’instructions fait au-dessus de 200 pages, donc la plupart sont le cadre et le décor du jeu, donc je sauterais aux règles pour jouer le jeu. En anglais, ce sont des « Frames » qui sont utilisés pour le travail et pour le combat. En français, dans ce texte, je vais utiliser le mot Châssis, pour des raisons de compréhension personnelle. À la fin, je vais inclure un lexique des mots importants qui ont été changés de l’anglais.
Si j’ai mal traduit quelque chose, ou il y a des phrases qui peuvent être mieux dites, s’il te plaît n’hésitez pas de me laisser un commentaire. Je suis québécois et ma langue première est l’anglais, donc ça se peut fort probable que j’ai des erreurs de grammaire ou de syntaxe. Ceci est juste la première partie, je vais continuer à travailler dessus pendant les prochaines journées et je crois que je devrais être terminé dans 1-2 semaines.
First thing’s first: there are rules that govern what can be considered legitimate Mobile Frame Zero fan material. They can be found here (link). With that out of the way, I would like to look through various sources (the forums, really) and bring as much information together from the fan-made material as possible. I, of course, do not hold the copyrights of any of these comments, stories, and names, but if anyone has an issue with me using them in this way please do let me know.
I intend to make and update a page specifically as a sort of reference style-guide for what can be considered Canon in the MFZ universe, which can be found at https://cheapmfz.wordpress.com/mfz-style-guide/. Some examples follow. If you have any recommendations or suggestions, please do leave them in the comments!
Arms and ammunition:
The Solar Calendar encompasses lots of different levels of tech, and gleefully embraces them all. SU military frames with beam swords clash with Free Colony conscripts armed with crowbars. You could have a converted rivet gun driven by muscle cylinders that you use to dakka Ijad ghanats. Soren has a picture of a frame on here somewhere that is using a crossbow grenade launcher. Lowest Form of Wit had an awesome frame that was using a compound bow. You could have a frame that smashes cannonballs at the enemy by swinging a giant bat. If it works, then it gets used. The nice thing about the rules is, you don’t get penalized for being low tech or get advantages by being high tech. A converted mining laser is just as good as a gyrostabilized bin-fed rail gun. So…if you want your cutting edge TEM frames to be sporting caseless firing assault rifles…I’d say the liklihood is definitely there.
Frame-scale automatic weapons are typically revolver cannon in the 25-30mm range, firing conventional cased ammunition at around 450-750 rpm; usually electrically-fired, and sometimes with more exotic propellants than nitrocellulose, but nothing a modern tank armorer couldn’t figure out in an afternoon. Simple cheap reliable stuff. Some unguided rocket launchers use gyrojet-style ammunition for simplicity and to achieve a higher rate of fire.
Railguns: I love me a good railgun, but they’re support weapons due to rate of fire and power supply issues. The main advantage of a railgun on land is penetration, and there’s not much need for that. They’re mostly used as long-range artillery and spacecraft weapons.
Coilguns: the biggest advantage to a coilgun is that Free Colony cells with access to a lot of industrial power-switching gear can make weapons that will throw cheap, inert ferrous ammunition. Otherwise, lots of the same problems as railguns for not much advantage.
Caseless ammunition: Atavism has it in one; fractionally beneficial in certain corner cases, big disadvantages in logistics and handling safety. It’s easier to cook off caseless ammo during sustained fire, it’s harder to keep it shelf-stable or salvage it if it gets wet, it degrades more rapidly over time, it’s harder to manufacture, etc. There are probably a few weapons with combustible/consumable casings, disposable weapons or magazines that are factory-packed, but as there’s little need for higher rates of fire against land targets and lasers are more effective against aircraft (and where they’re not, missiles work just fine), not many of them.
Colonies are launched as private ventures with, how should I put this… variable… degrees of preparation and planning. Some planners do a good job of providing for a minimum standard of living and others do a terrible job. A few hundred thousand people with prefab factories and some imported heavy equipment would be a middling-reasonable sort of colony. Ten thousand people living in shacks and buying imported goods from the company store (with company scrip, at a 40% markup; talk about captive markets) would be an awful sort of colony. Most fall somewhere in between.
Several colony worlds are up around the sixty- to hundred-million mark; about what you need to build and sustain an industrial economy capable of designing and building giant robots of your own. Most of that is natural increase since those colonies were settled; shipping people is expensive enough that it’s easier to pursue natalist policies on the other end, although it still happens because even large colonies are hungry for labor. Some people have sufficiently valuable skillsets to get shipped from colony to colony on assignment, while others are simply there for warm-body jobs requiring the ‘right’ (Earth-centric) mindset.
There are a few colonial universities (like the Peloto Polytechnic College, where the Hi-Leg was developed), and many local branches of Earth, Martian, and Jovian universities on colony planets.
Past that on the scale, Shebehu, not a colony per se, has several billion Ijad and an unknown number of potential host bodies, human and otherwise.
Keep in mind: “Several hundred million” is a lot of people. But I’m picturing something like half the population of Europe, spread out over an entire planet. That means that, scattered throughout the volume of the Solar Unions are cities like Tangier, Boston, and Edinburgh; not Kinshasa, New York, Tokyo, or Mexico City.
-Joshua A. C. Newman,
Transit Gates, size:
If it’s not big and powerful enough to send fleets of ships to other systems, it’s not worth the expense of building. So smaller short-range gates might bepossible, but they don’t exist.
Transit Gates, amount:
You’d need some pretty exceptional circumstances to justify building multiple transit gates in the same system, especially just for zipping between planets. Gates are expensive, and I’m pretty sure ships can travel between planets just fine on their own.
Over two hundred years ago the Terran Transit Authority was formed. We were once given a monumental task: create the first transit gate and save our dying system. This, of course, took incredible amounts of resources and materials as well as the coordinated effort of the seven member planets (& satellites) of the Solar Union. A full history of the Terran Transit Authority can be found starting on page 112 of your employee manual. Even today the Terran Transit Authority subsidizes the building and administering of transit gates by providing funds and tax breaks to the companies that want to help grow our system. As you can imagine, there are immense amounts of rules and regulations to follow during the pre-planning, planning, construction, post-construction, staffing and administration of a transit gate so that there are no terrible accidents like that of the Gliese 667 transit gate. It is absolutely deplorable and completely unforgivable that a company such as the Murdoch Gates LLC would allow the use substandard materials in the building of a gate. At no point in time should the activation of an Einstein-Rosen bridge shunt the gate through itself. Every November 11th we hold a paid minute of silence to remember the day where over 700 Murdoch employees and 76 Terran Transit Authority employees lost their lives. As you can see on page 658 section 12 of your employee handbook, it is now completely illegal to open up bridge construction to the standard construction bidding process and construction of gates must be performed by a certified and licensed Bridge Construction Corporation of which a list can be acquired by mailing the “Request for Updated List of Certified and Licensed Bridge Construction Corporations” form to our mailing address on either Earth, Mars or Venus. This is an example of one of the many rules that our Terran Transit Authority Construction Auditors must know and be able to recite from memory.
After completing the fundamental and administrative training for the company branch by which you’ve been employed, as well as completed an 8 month probationary period, a whole galaxy will open up to you. You may request a transfer to nearly any transit gate governed by the Terran Transit Authority, on either the Sol or the Exoplanet side. If for some reason you are unhappy with your employment, we at the Terran Transit Authority also provide generous scholarships to help you go back to school and learn one of the many trades that are required in the many steps of gate construction and administration. All you need to do is send us a “Request for Scholarship” form for the trade of your choice and we will send it to the nearest Terran Transit Authority authorized learning facility in your name. Alternatively, there is always an opportunity for you to join the Terran Transit Marines. The Terran Transit Marines are a prestigious branch of the armed forces that require passing a vigorous physical and emotional testing, but if you succeed you know that you will have a long and wonderful career as part of a larger security force contracted to one of the many Transit Gate Corporations to maintain the security of property and personnel.
The first step to your new employment as Terran Transit Authority personnel will be to learn about the basics of data entry using the custom computing software… (continued on page 2)